Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.
Description
Call forth spirits to protect you. Nearby enemies take 3d8Radiant or 3d8
Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Variants:
Properties
- Details
Range: Self
AoE: 3 m / 10 ft (Radius)
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
How to learn
Classes:
- Class Level 5: Cleric, and War Domain
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- When Spirit Guardians, the Spirit Guardians spell ends immediately. is cast on a someone currently using