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Arrows are Consumables that are fired from ranged weapons, typically to deal damage and create Surfaces.
How Arrows Work
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3.
- There are no regular arrows in the game. Every ranged Weapon fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the Flawed Helldusk Gloves, very useful in increasing the raw damage output of the shooter.
- Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
List of Arrows
Uncommon
Rare
TABLE CURRENTLY UNDER CONSTRUCTION
Name | Rarity | Value | Type | Effect |
---|---|---|---|---|
Arrow of Acid | Common | 10 | Damage/Utility | Deals Weapon Damage and 2d4Acid (Dexterity Save to halve). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius) |
Arrow of Fire | Common | 10 | Damage/Utility | Deals weapon damage and 2d4Fire (Dexterity Save to halve). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius) |
Arrow of Ice | Common | 10 | Damage/Utility | Deals weapon damage and 2d4Cold (Dexterity Save to halve). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius) |
Arrow of Lightning | Common | 10 | Damage | Deals weapon damage and 2d4Lightning (Dexterity Save to halve) in AoE: 2 m / 7 ft (Radius) |
Barbed Arrow | Common | 10 | Damage | |
Arrow of Beast Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Beasts. |
Arrow of Construct Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Constructs. |
Arrow of Darkness | Uncommon | 20 | Damage/Utility | Deals weapon damage. Creates Area: Darkness that inflicts Blinded in AoE: 3 m / 10 ft (Radius) for Duration: 3 turns |
Arrow of Elemental Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Elementals. |
Arrow of Fiend Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Fiends. |
Arrow of Ilmater | Uncommon | 20 | Damage/Utility | |
Arrow of Monstrosity Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Monstrosities. |
Arrow of Roaring Thunder | Uncommon | 20 | Damage/Utility | |
Arrow of Undead Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Undead. |
Arrow of Transposition | Rare | 50 | Utility | |
Arrow of Salving | Rare | 50 | Utility | |
Smokepowder Arrow | Rare | 80 | Damage/Utility | |
Arrow of Many Targets | Rare | 50 | Damage | |
Arrow of Arcane Interference | Rare | 50 | Damage/Utility | |
Arrow of Dragon Slaying | Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Dragons. |
Arrow of Aberration Slaying | Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Aberrations. |
Arrow of Humanoid Slaying | Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Humanoids. |