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Astarion

From bg3.wiki
Revision as of 06:56, 3 September 2023 by Mitranim (talk | contribs) (→‎Approval: Grymforge → Philomeen)



Astarion is an Origin character and companion in Baldur's Gate 3. He is an Elf Rogue with the Charlatan background.

Vampire Spawn
Astarion Ancunín
Astarion.png
Stats
Level 1

STR

8
(-1)

DEX

17
(+3)

CON

14
(+2)

INT

13
(+1)

WIS

13
(+1)

CHA

10
Creature Race Icon.png  Race [[High Elf High Elf|High Elf High Elf]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 10
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 50kg / 100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Class Rogue Rogue
Background Charlatan
Location Wilderness
Enemies Cazador
In-game
Astarionheadshot.jpg

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

And to think I was ready to decorate the ground with your innards. Apologies.
Astarion, apologizing after a misunderstanding


Gameplay

As a Rogue, Astarion excels at Stealth, Sleight of Hand, and deadly Sneak Attacks. At Level 3, Astarion can become a Thief, Assassin, or Arcane Trickster. As a Thief, he gains an additional Bonus Action, granting him more martial versatility in battle. As an Arcane Trickster, he gains the ability to cast a limited number of Wizard Spells.

Astarion's Background is Charlatan.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

Cantrips Known

Special Abilities

Recruitment

Astarion can be recruited in Act One.

  • Astarion can be found standing on a road west of the crashed Nautiloid in the Wilderness. When found, a scene will play where he is looking for help in defeating an Intellect Devourer. Afterwards, he can be asked to join the party.


Background

Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light and has the chance at a new life, but how long can he keep his past buried?

Personal Quest

Astarion's Companion Quest is: The Pale Elf

Personality

Astarion has a sadistic personality and often approves of evil, cruel or egotistic actions, though he seems to accept certain pragmatic ones. He values hedonism. He is disdainful, but not hostile, towards those he considers weak and unworthy of his attention.

Interactions

Approval

Astarion likes displays of power and cruelty. He enjoys it when the player mocks others.

The following story and dialogue choices will cause Astarion to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

Unsorted

  • Ask Astarion how he wants to die, then choose an option
  • Crush the tadpole that leaves True Soul Edowin

Ravaged Beach

  • Attack the Tieflings holding Lae'zel in a cage. (+1)
  • Ask Lae'zel to say 'please' after rescuing her (+1)
  • Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock

Druid Grove

  • Refuse to help Zevlor persuade Kagha to let the Tieflings stay. (+1)
  • Tell Elegis that she is pathetic of being scared of a few goblins. (+1)
  • Tell the Tielfling kids trained by Asharak that they are going to die (+1)
  • Make Zorru bow to Lae'zel (+1)
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations (+1)
  • Let Arka shoot Sazza (+1)
  • When confronting Kagha about the shadow druids, choose to attack her instead of persuading her
  • Telling Auntie Ethel about the tadpole in your head
  • When speaking to Mattis, take the ring, pocket the ring and tell him you paid him in experience.
  • After saving Mirkon, tell him to "stop sniveling or they'll be back."
  • Attack the Tieflings

Sunlit Wetlands

Blighted Village

The Risen Road

  • Tell the merchant Cyrel that you'll take the supplies
  • Pass the check to order Flind, the Gnoll Warlord, to feast on other Gnoll
  • Obey and eliminate Rugan when asked by Zarys
  • Speak to the artist and call him a slave

Goblin Camp

  • Deceive the goblins, say 'you can't be serious', then fling poo at them
  • Say 'Boo' to Volo as he performs
  • Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners.
  • Agree to Abdirak's ritual for Loviatar
  • Tell Torturer Spike in the goblin camp that you will torture the prisoner
  • Tell Priestess Gut in the goblin camp that you're here to kill her
  • Remove the ring from Crusher's foot after you kneel in front of him.
  • Agree to Abdirak's endure teachings on Loviatar's love.
  • Turn down the druid Halsin's request to help the grove in favor of saving yourself first.

Crèche Y'llek

  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelette (+1) or sell it (+1)
  • Ask the Inquisitor how he knows so much about you (+1)
  • Ask the Inquisitor what you'll get in return for producing the weapon (+1)

Underdark

  • Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power
  • Tell Spaw "Sure, I can handle those deurgar nearby."
  • Tell Glut you will kill Spaw for him
  • Tell Glut "I'll have no part of this" when asked to eliminate Spaw.
  • Ask Baelen for compensation before giving him the Misty Scrolls.
  • Succeed the Athletics check and push Corsair Greymoon off of the skiff on your first voyage to Grymforge.

Grymforge

  • Ask Ward Magmar how to get a slave of your own.
  • When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need".
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on.
  • After rescuing Nere, tell him to finish the slaves, or choose to say nothing.

Camp/Conversation

  • In camp on the first night, tell Shadowheart to remain cautious
  • Let him bite you
  • Tell him you trust him after he reveals to you that he is a vampire
  • Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave
  • When he asks whose blood you'd hypothetically drink, choose "Yours, of course", "Karlach" or "Shadowheart"
  • Decline Raphael's offer to remove the tadpole
  • Tell him that you are not the devil's plaything in regards to Raphael's offer
  • After asking about Cazador, tell him that you have his back as long as he has yours
  • Feed the Owlbear Cub when it arrives at the Camp
  • Pet the Owlbear Cub in your camp
  • Side with Karlach during Wyll's confrontation with her
  • After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?"

Act Two

Last Light Inn

  • Tell Jaheira that you are here on holiday
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, or Wizard options
  • Tell His Majesty that you wanted to admire him up close, and then quietly admire him
  • Decline Jaheira's wine
  • Tell Isobel you should "go with the winged freak" after Flaming Fist Marcus arrives
  • As The Dark Urge, tell Isobel that you have the urge to kill her, then deny the urge and ask her to forgive you

Shadowed Battlefield

  • Tell the drider that they are amazing, after watching them berate a goblin who "fed the shadows."
  • Convince the drider through deception to give you the lantern
  • Convince the drider through deception to walk into the shadows
  • If travelling with the convoy when it is ambushed, choose to protect the convoy and maintain your cover as a True Soul.
  • Tell Arabella her parents are dead

House in Deep Shadows

  • Beat Oliver at hide-and-seek without being spotted

Reithwin Tollhouse

House of Healing

  • Deceive the Sisters into killing each other
  • Deceive Malus Thorm into killing himself

The Waning Moon

Moonrise Towers

  • Sever the connection between Linsella and Barnabus
  • Tell Araj Oblodra that Astarion is his own person
  • At Araj Oblodra's offer, tell Astarion not to do anything he doesn't want to (+5)
  • Kill Fezzerk without combat (with dialogue choice) after ordered by Ketheric Thorm
  • Ask Disciple Z'rell to show something real about what the Absolute has give her

Gauntlet of Shar

  • Persuade Balthazar to give you the bell to summon Flesh
  • Tell him his scars must have hurt after the initial conversation with Raphael (File:Asterion Approval.png +1)
  • Kill Yurgir and talk to Raphael about it, then promise Astarion you'll help him kill Cazador
  • Tell him it's all part of the plan when he berates you for persuading Yurgir to let you look for something to help him out of his contract with Raphael (+1)
  • Persuade Yurgir to murder his Merregon followers, his displacer beast, and himself (+8)

Camp/Conversation

  • After learning about his scars, let him that of course you'll help.

Act Three

Rivington

  • Volunteer Lae'zel (or perhaps any companion) to Dribbles' show
  • Give Yenna coins or food
  • Resist the madness when accepting the monk's curse after delivering his amulet
  • Answer Zethino's third question with "Most things fear him, actually."

Disapproval

Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to reign him in or restrict him in some way.

The following story and dialogue choices will cause Astarion to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act One

  • Agree to help the Tieflings for Wyll
  • Tell Arabella's mother that the druids are overreacting
  • Persuade Kagha to free Arabella
  • Swear to take the Wyvern Poison
  • Persuade Kagha to fight against the Shadow Druids
  • Purchase the artist at the Zhentarim Hideout
  • Reveal his identity to the Gur
  • Forbid him to drink blood from other people
  • Reject him during the Party
  • Give Gale Necromancy of Thay or destroy it
  • When Shadowheart asks you not to take the items from the Selunite shrine, say "if you insist"

Crèche Y'llek

  • When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche (-1)

Grymforge

  • Use Persuasion to convince Skickpit you're willing to kill his slavers.
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed.
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere.

Camp

  • Letting Volo follow through with his attempt to remove the parasite

Act Two

Ruined Battlefield

Last Light Inn

Moonrise Towers

Gauntlet of Shar

  • Talk to Yurgir the Orthon instead of attacking immediately (-2)
  • Persuading Yurgir to let you search the place for him (-2)
  • Agree to peace with the rats after interacting with the broken effigy.

Romance

The following section explains Astarion's romance.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

After the Party, with at least medium approval, Astarion will ask the player if they want to "have some fun". If the player accepts, they will meet with Astarion in the woods. They will embrace and kiss, and Astarion will push the player into a tree, showing his teeth. The player can demand Astarion to hide them or give in. The lovers will fall into the ground and a sexual scene will occur.

When the player awakes the next morning, they will notice scars on Astarion's back.

Trivia


Gallery

External Links

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