More actions
Archdruid | |||||||
Kagha | |||||||
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Stats | |||||||
Level 4 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 65 | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 76kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Inner Sanctum, Emerald Grove | ||||||
Allies | Teela, Marcoryl, Loic | ||||||
Enemies | Zevlor | ||||||
3D Model | |||||||
Kagha is a Wood Elf Druid. She was Halsin's Second Druid, but has named herself First Druid in his absence. She has decided to enact the Rite of Thorns to seal the Grove off, no matter the consequences.
“ | A viper bares her fangs defending her brood. Is it not her nature to strike at invaders? |
„ |
— Kagha, defending her actions |
Personality
Kagha wants to prove her authority over the Emerald Grove, and is willing to take drastic action. She has come to see the Tiefling Refugees as parasites, and calls them devils and a rot to be cleansed.
Kagha justifies her actions as those of a watchful broodmother. As such, Kagha admires drow and duergar for their culture of self-preservation. If the player is a drow or duergar, she will attempt to appeal to them by calling their presence a gift.
Spells Known
Level 3 Spells Known
Level 2 Spells Known
Level 1 Spells Known
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Zevlor requests the player's aid on dealing with the acting Archdruid of the Grove, Kagha. He says that she, alongside the other Druids, is preparing a ritual to seal off the Grove from the rest of the world, leaving the tiefling refugees in danger.
The player later finds Kagha reprimanding a tiefling child named Arabella for attempting to steal the Idol of Silvanus. The player and Rath, another druid, can intervene to save the child. Should the player fail to persuade Kagha or decide to not intervene, Arabella will attempt to run, and Kagha's snake will chase her down and kill her.
Regardless of that, she'll commend the player for their actions at the gate, and will recommend to aid Zevlor in defeating the goblin leaders to make his people leave.
Investigate Kagha
For more information see the Quest: Investigate Kagha
If the players search the sanctum, they can find Kagha's chest. Lockpicking it will reveal a letter that will advance the player in the Investigate Kagha quest and guide them to a covert meeting in the Swamp. There, after a fight with Ancient Mud Mephits and Wood Woads, the player will find out Kagha is secretly planning to hand over the Grove to the Shadow Druids of the Cloakwood.
If the player returns and confront Kagha about this, the Shadow Druids will reveal themselves and ask Kagha to attack the player and everyone else inside. The player can help Kagha see her wrongs, and make her join Grove's druids side instead.
Should Kagha survive the ordeal, she'll show remorse for her actions. She'll thank the player, and will proceed to let the tieflings stay at the Grove for as long as they need. If the player is a druid, she will bestow them the title of Faithwarden, and gift them the quarterstaff Pale Oak.
Kagha's Fate
Should the player not kill Kagha themselves, her fate depends largely on whether or not she was convinced to turn against the Shadow Druids, and whether she allowed Arabella die in her custody.
- Kagha repented
- Halsin allows Kagha to remain in the Grove, however she is demoted to novice.
- Kagha did not repent
Notable Loot
Trivia
- As of Patch 9 of Early Access, despite being a Wood Elf, Kagha only has a movement speed of 9m / 30ft. This may be a bug.
- Ssifisv, the command she gives Teela is draconic command for serpents to step down.
External Links
Kagha on the Forgotten Realms Wiki