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Web is a level 2 conjuration spell. This spell allows spellcasters to conjure a mass of sticky and flammable web at an area within range. Creatures moving or entering this area have their speed halved and can become Enwebbed.
Description
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs.
Properties
- Details
- Range: 18 m / 60 ft
- Creates Area: Web
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enwebbed
Duration: 1 turn
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Area: Web
Web
Duration: 10 turns
AoE: 4 m / 13 ft (Radius)
Difficult terrain - Movement Speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
- Type: Surface
Condition: Enwebbed
Spell save DC Dexterity saving throw
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 6: [[ via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: [[ via Magical Secrets)
Notes
- s who choose the Underdark Land at level 3 learn this spell automatically.
- This spell is also accessible to s through Summon Companion: Wolf Spider (Aranea).
- Spiderstep Boots grant immunity to Enweb.
Visuals
External Links
- Web on the Forgotten Realms Wiki