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Revision as of 00:37, 29 August 2023 by Reve (talk | contribs)

Get Orin's Netherstone is a quest in Chapter Three of Baldur's Gate 3. It is started automatically after entering Wyrm's Rock Fortress and long resting, or by entering the sewers for the first time.

Orin is a dangerous shape-shifting opponent.

Objectives

Head west on the road to Baldur's Gate.
Search Baldur's Gate for Orin.
Find and gain access to the Temple of Bhaal.
Find a way to access the Temple of Bhaal.
Open the Temple of Bhaal and confront Orin.
Confront Orin in the Temple of Bhaal.
efeat Orin.
Retrieve Orin's Netherstone from her dagger.
Quest Complete

Orin's Kidnapping

Orin kidnaps a party member under various circumstances. One event trigger is long resting after arriving in the Lower City. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the City Sewers. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.

After Orin reveals she has a hostage, she states her demands. Gortash bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive.

If the party chooses to pursue Gortash first and manages to complete Get Gortash's Netherstone, Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the Murder Tribunal and become an unholy assassin of Bhaal before they can face her. She gives the party a location - Candulhallow's Tombstones and a password - 'Sicarius.' This starts Impress the Murder Tribunal.

If the party does not want to face Gortash first, then Investigate the Murders must be completed. Finishing the quest also reveals the location and password for the tribunal.

Candulhallow's Tombstones

Entrance to Candulhallow's Tombstones

Candulhallow's Tombstones is northeast of Elfsong Tavern (X:74, Y:25). Its entrance can either be lockpicked, or a key used if the party successfully stopped the serial killings. Move into the back office room and remove the Butterfly on Skull painting (X:87, Y:15) to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.

The painting that hides the button.

Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber (X:-1302, Y:519).

Infiltrate the Murder Tribunal

Map of the Murder Tribunal.

Enter the Murder Tribunal Antechamber and speak to That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well.

If the party chose not to pursue the serial killer Dolor, then he is at the Tribunal arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.

If the party chooses not to fight their way through, they come face to face with Sarevok Anchev, along with the Echo of Amelyssan, Echo of Sendai, and Echo of Illasera. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.

Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:

  • The deed is done - the details don't matter.
  • In combat. Honourably.
  • [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse.
  • [DECEPTION] Slowly and painfully. I savoured every scream.
  • [DECEPTION] With a smile on my face, and pleasure in my heart.
  • I didn't kill this person. But I will kill you.

If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. The party must choose to kill Valeria, becoming a holy assassin of Bhaal, or slay Sarevok.

An additional scene plays if either Minsc or Jaheira is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins.

Whether the party becomes an assassin of Bhaal or not, the File:Map to the Temple of Bhaal Icon.png Map to the Temple of Bhaal and Amulet of Bhaal Amulet of Bhaal needed to enter the Temple of Bhaal is acquired.

The Temple of Bhaal

The hanging corpses in the Undercity Ruins.

The entrance to the Temple of Bhaal is close to the Undercity Ruins waypoint. There are two corpses hanging from the ceiling with a skull below them (X:-142, Y:934). Use a ranged attack on the corpse to make it bleed, which causes the skull to become red. Once this happens, the way to the Temple opens.

There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.

Once the door to the Temple is reached (X:2, Y:1006), the Amulet of Bhaal is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin.

Confronting Orin

Orin's victim is shackled to an altar, which Orin has the key to. Orin welcomes the party, aware of if they became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.

  • [DECEPTION] Gortash is dead. I left him rotting on the roof of his fortress (DC 25)
  • [PERSUASION] I did what you asked. I killed Gortash, so let him/her go. (DC 25 with advantage)
  • [INTIMIDATION] Anything you do to him/her, I will inflict on you a hundredfold. (DC 25)
  • [PERSUASION] You said Bhaal wanted us to fight. He will reject this offering (DC 25)
  • His/Her fate is of no interest to me.

If the check is passed, Orin ignores the victim and faces the party, along with several unholy assassins. She transforms into her Slayer form, a level 12 monstrosity. The chains to the victim can be lockpicked, freeing them and allowing them to fight alongside the party. Otherwise, the victim thanks the party once they are freed and returns to camp.

Once the battle is completed, Orin is reduced to a skeleton, and her Netherstone is automatically removed from her dagger.

Quest Rewards

Notes

  • This quest is not time sensitive, so long as the party does not attempt to infiltrate the Temple of Bhaal. Orin is happy to wait for the party to murder Gortash in the meantime.
  • If an origin other than the Dark Urge is chosen, then the body of the Dark Urge can be found it Orin's bedroom.

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