Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wild Magic table (Barbarian)

From bg3.wiki
Revision as of 15:28, 19 August 2023 by 135.180.106.222 (talk) (I added a list of all the Wild Magic Surges for Wild Magic Barbarian subclass)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

All effects last until the end of your Rage or until a new Wild Surge has been activated.

  • Weapon Infusion: Magic infuses your weapon. It deals an additional 1d6 Force damage and gains the Light and Thrown properties. If thrown, it immediately reappears in your hand.
  • Magic Retribution: You are protected by wild, vengeful magic. Enemies that hit you take 1d6 Force damage in retaliation.
  • Protective Lights: You, and any allies within 10ft (3m) of you, have a +1 bonus to Armor Class.
  • Intangible Spirit: As a Bonus Action, choose to summon a spectral flumph within 30ft (10m) of you. The flumph explodes at the end of your turn, dealing 1d6 Force damage to anyone within 7ft on a failed DEX save.
  • Bolt of Light: As a Bonus Action, choose to shoot a Bolt of Light from your chest at a target within 30ft (10m) of you. Bolt of Light deals 1d6 Radiant damage and Blinds the target on a failed CON save for 1 turn.
  • Vine Growth: Flowers and vines spread outward from you in a radius of 17ft creating Difficult Terrain for everyone other than you.
  • Teleport: As a Bonus Action, choose to Teleport to an unoccupied space you can see within 60ft.
  • Dark Tendrils: Shadowy tendrils lash outwards from you, sucking the life from all nearby creatures and granting you 1d12 Temporary Hit Points.