More actions
Nyrulna is a legendary, heavily enchanted (+3) special variant of the Tridents family of weapons, which can be thrown to create an explosion that deals thunder damage.
The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
Properties
- One-handed damage
- 1d6 + 3 (4~9) + Strength modifier Piercing
- Two-handed damage
- 1d8 + 3 (4~11) + Strength modifier Piercing
- Extra damage
- 1d6 (1~6) Thunder
- Details
- Rarity: Legendary
- Enchantment: + 3
- Versatile
- Thrown
- Can't Dual Wield
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 840 gp
Special
The holder of this item gains:
- Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4 (3~12) Thunderdamage in a 6m/20ft blast centered on the target.
- Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
- Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .
- No results
- Zephyr Flash ()
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
- Zephyr Break ()
Zephyr Break imitates the effects of the spell
while dealing thunder damage.
Where to find
- * Found in a DC 20 locked Painted Chest (X: -1511, Y: -1522) in the Jungle, right next to the exit portal. This area can be accessed by winning the jackpot from Akabi at the Circus of the Last Days in Rivington during Chapter Three. Since the game is rigged, you have to first pickpocket his Mage Hand ring in order to win.