Manoeuvers
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Description
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Grants
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Commander's Strike |
Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack. |
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Disarming Attack |
Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
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Distracting Strike |
Distract your target, giving your allies Advantage on their next Attack Roll against the target. |
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Evasive Footwork |
You can evade attacks by imposing Disadvantage on melee attacks against you for a round. |
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Feinting Attack |
Use can use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. |
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Goading Attack |
Deal an additional 1d and attempt to goad the target attacking you. Target recieved Disadvantage on attacking any other creature. |
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Manoeuvring Attack |
Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
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Menacing Attack |
Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
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Precision Attack |
Your can spend a Superiority Die to add it to a result to an Attack Roll. |
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Pushing Attack |
Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. |
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Rally |
Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. |
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Riposte |
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. |
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Sweeping Attack
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Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
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Trip Attack |
Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
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