More actions
Halberd is a mundane, nonmagical variant of the Halberds family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb.
Properties
- Damage
- 1d10 (1~10) + Strength modifier Slashing
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 60 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.