Manoeuvers
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Description
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Grants
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Commander's Strike |
Spend an action and a reaction to direct an ally to strike a foe. The ally immediately uses their reaction to make a weapon attack. |
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Disarming Attack |
Spend a superiority die to deal Weapon damage + 1d8 and potentially force the target to drop the weapons they are holding. |
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Distracting Strike |
Distract your target, giving your allies Advantage on their next Attack Roll against it. |
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Evasive Footwork |
Evade attacks: enemies receive Disadvantage on melee attacks against you. |
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Feinting Attack |
Use both your action and bonus action this turn to attack a target with Advantage and bonus damage. |
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Goading Attack |
Goad an enemy into attacking only you. It gains Disadvantage on Attack Rolls against anyone but you. |
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Manoeuvring Attack |
Attack an enemy. On a hit, you can use [[Forced Manoeuvre on an ally, increasing their movement speed. |
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Menacing Attack |
Spend a superiority die to deal Weapon damage + 1d8 and possibly Frighten the target. |
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Precision Attack |
Your next weapon attack gets an Attack Roll bonus equal to your Superiority Die |
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Pushing Attack |
Spend a superiority die to deal Weapon damage + 1d8 and possibly push the target back 4.5m / 15ft . |
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Rally |
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 temporary hit points . |
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Riposte |
When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage . |
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Trip Attack |
Spend a superiority die to deal Weapon damage + 1d8 and possibly knock the target Prone. |
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