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Savage Attacks

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Revision as of 21:04, 17 December 2024 by NtCarlson (talk | contribs) (Corrected some outdated information. Patch 7 updated sneak attack so that it worked the same way as divine smite w/ regards to Savage Attacker/Savage Attacks)
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Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks.webp

Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Description

When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

  • Off-hand weapons also roll an extra damage die on critical hits.
  • This feature also adds one extra damage die to a Divine Smite or Sneak Attack critical hit in additional to the extra weapon damage die. For Sneak Attack, this is only true when triggered as a reaction.
    • This seems to be linked to the fact that the Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.[Needs Verification]
  • This feature does not work with unarmed attacks or Wildshape melee attacks.
  • Both Savage Attacks and Brutal Critical will activate on a critical hit
  • Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totalling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totalling 3d12