Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mind flayer (windmill)

From bg3.wiki
Revision as of 23:37, 13 December 2024 by SmolPetra (talk | contribs)

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is brain-starved, as a result of its recent ceremorphosis.

Involvement

Act Three

Main article: Feed the Mind Flayer

If a party member interacts with the mind flayer, The Emperor The Emperor informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.

Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates Feed the Mind Flayer Feed the Mind Flayer. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.

According to Absolute Orders: Newborn, which is carried by the mind flayer, its former name could have been Alyan.

Combat

Attacks and abilities

Extract Brain Extract Brain ()
Damage: 11~101
D10 Piercing.png
10d10 + 1Damage TypesPiercing
Healing: 6~36

Try to extract the brain of a Stunned or Unconscious creature.

 Melee: 1.5 m / 5  ft
Recharge: Per Turn
Levitate (Illithid Power) Levitate (Illithid Power) ( 4 m / 13 ft)
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Mind Blast Mind Blast ()
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Tentacle Whip Tentacle Whip ()
Damage: 6~24
D10 Psychic.png
2d10 + 4Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft

Notable loot

Related quests