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Redcap Blood Sage

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Revision as of 05:30, 12 December 2024 by SmolPetra (talk | contribs) (copyedit)
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Redcap Blood Sages are a type of Fey creature in the Sunlit Wetlands during Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Redcap blood sages serve Ethel Ethel. Born of bloodlust, these creatures keep their caps steeped in blood to survive. They initially appear as sheep to the party but become hostile if the party engage Ethel in combat.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bloodlust Bloodlust ()
D6 Healing.png 3d6 (3~18) hit points

The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.

 Range: 12 m / 40 ft
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Open Wounds Open Wounds ()
D6 Piercing.png 2d6 (2~12) Damage TypesPiercing

Rend a creature's flesh and make them Bleed.

DEX Save
 Range: 18 m /  ft

Tactics[edit | edit source]

Blood sages favor distance in combat, preferring spells to support their kind. They focus applying Bloodlust to redcaps so they can use Multiattack Multiattack before following up with Open Wounds Open Wounds to provide more of an advantage to their allies. Otherwise, they use Hold Person Hold Person to leave an enemy helpless to attack.

Despite their spells, they are weak in a direct fight because they lack weapons. It is recommended to close the distance and focus on attacking them to break their Concentration with Bloodlust or Hold Person. If a party member is struck with Open Wounds, a simple healing spell or potion removes the Bleeding condition.

Notes[edit | edit source]