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Get Orin's Netherstone is a Quest in Act Three of Baldur's Gate 3. It is started automatically after entering Wyrm's Rock Fortress and long resting, or by entering the sewers for the first time.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Orin's Kidnapping[edit | edit source]
Orin the Red kidnaps a party member under various circumstances. One event trigger is long resting after arriving in the Lower City. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. If there are no eligible companions at camp (for example if only three party members were recruited at all, or by using a party limit extender mod), Yenna will be kidnapped instead. If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the City Sewers. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.
After Orin reveals she has a hostage, she states her demands. Enver Gortash bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive. This initiates .
If the party chooses to pursue Gortash first and manages to complete Candulhallow's Tombstones and a password - 'Sicarius.' This starts .
, Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the Murder Tribunal and become an unholy assassin of Bhaal before they can face her. She gives the party a location -If the party does not want to face Gortash first, then
must be completed. Finishing the quest also reveals the location and password for the tribunal.Candulhallow's Tombstones[edit | edit source]
Candulhallow's Tombstones is northeast of Elfsong Tavern X: 74 Y: 25. Its entrance can either be lockpicked, or a key used if the party successfully stopped the serial killings. Move into the back office room and remove the Butterfly on Skull painting X: 87 Y: 15 to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.
Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber X: -1302 Y: 519
Infiltrate the Murder Tribunal[edit | edit source]
Enter the Murder Tribunal Antechamber and speak to That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well. However, avoiding dialogue and directly attacking the guards does not make the Tribunal hostile.
If the party chose not to pursue the serial killer Dolor, then he is at the Tribunal arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
If the party chooses not to fight their way through, they come face to face with Sarevok Anchev, along with the Echo of Amelyssan, Echo of Illasera, and Echo of Sendai. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.
Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:
- First, I ended its sorry existence. Then, I cut the hand from its corpse.
- The deed is done - the details don't matter.
- In combat. Honourably.
- [DECEPTION] First, I ended its sorry existence. Then I cut the hand from its corpse. (DC 20)
- [DECEPTION] Slowly and painfully. I savoured every scream. (DC 20)
- [DECEPTION] With a smile on my face, and pleasure in my heart. (DC 20)
(The DC is 10 instead of 20 for Dark Urge characters, or removed if the party actually killed the victim)
If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option or failing the Deception checks make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, Valeria. Sarevok demands Valeria to be killed in order to be baptized as an Unholy Assassin of Bhaal. However the party can turn on Sarevok and attack him and free Valeria.
An additional scene plays if either Minsc or Jaheira (or both) are in the party during the tribunal. Sarevok instantly recognizes them and accuses them of meddling in his father's affairs. The party can respond by stating they are sacrifices offered up to Bhaal and kill them or side with Jaheira / Minsc and attack the Tribunal or go through an Intimidation or Performance check to force Jaheira/Minsc to kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue. Killing Jaheira / Minsc will more than satisfy the Tribunal so the questioning about the murdered victims is skipped entirely and Sarevok starts walking to the abattoir.
Whether the party becomes an Unholy Assassin of Bhaal or not, the party will always aquire the Map to Bhaal Temple and the Amulet of Bhaal, which are needed to enter the Temple of Bhaal.
The Temple of Bhaal[edit | edit source]
The entrance to the Temple of Bhaal is close to the Undercity Ruins waypoint. There are two corpses hanging from the ceiling with a skull below them X: -142 Y: 934. Use a ranged attack on the corpse to make it bleed, which causes the skull to become red. Once this happens, the way to the Temple opens.
There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.
Once the door to the Temple is reached X: 2 Y: 1006, the Amulet of Bhaal is necessary. Place the amulet against the door to gain entry. Continue walking deep into the Temple to find Orin.
Confronting Orin[edit | edit source]
Orin's victim is shackled to an altar, which Orin has the key to. Orin welcomes the party, aware of if they became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.
- Like the salvation your mother offered? She attacked you on Sarevok's orders. (conditional)
- Like your mother's punishment? She attacked you on Sarevok's orders. Your father's orders... (conditional)
- [DECEPTION] Gortash is dead. I left him rotting on the roof of his fortress. (DC 25)
- [PERSUASION] I did what you asked. I killed Gortash, so let him/her go. (DC 25 )
- [INTIMIDATION] Anything you do to him/her, I will inflict on you a hundredfold. (DC 25)
- [CLERIC OF BHAAL] [PERSUASION] You said Bhaal wanted us to fight. He will reject this offering. (DC 25)
- His/Her fate is of no interest to me.
If the check is passed, Orin ignores the victim and faces the party, along with several unholy assassins. A Dark Urge character does not have to pass a check to save the kidnapped victim, as Orin's personal history with the character makes it easy to grab her attention away from the victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies.
Orin transforms into her Slayer form, a level 12 monstrosity. The chains to the victim can be lockpicked, freeing them and allowing them to fight alongside the party. Otherwise, the victim thanks the party once they are freed and returns to camp.
Once the battle is completed, Orin is reduced to a skeleton, and her Netherstone is automatically removed from her dagger.
If using
on Helena's corpse in Orin's chambers and discovering the truth of Sarevok's involvement in the matricide, then there will be the dialogue option, "Like the salvation your mother offered? She attacked you on Sarevok's orders." This opens an additional dialogue tree.- You're pathetic. No wonder he tricked you so easily.
- [DECEPTION] Sarevok told me the truth himself. He was laughing at you. (DC 25)
- [PERSUASION] Sarevok's your father, Orin. He abused your mother. He abused you. (DC 25)
- [RELIGION] Bhaal rejoices in such cruel betrayals. You really believed you were the exception? (DC 25)
- I'm not the one who needs saving.
Passing these checks cause a conflict in Orin, resulting in her Slayer transformation being forced by Bhaal.
Quest Rewards[edit | edit source]
- Crimson Mischief
- Mutilated Carapace
- Netherstone-Pommelled Bloodthirst – separates on pick-up into:
- Ring of Murderous Opportunity
Achievements[edit | edit source]
Notes[edit | edit source]
- This quest is not time sensitive, so long as the party does not attempt to infiltrate the Temple of Bhaal. Orin is happy to wait for the party to murder Gortash in the meantime.
- If an origin other than the Dark Urge is chosen, then the body of the Dark Urge can be found in Orin's bedroom.