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Revision as of 21:56, 21 November 2024 by SmolPetra (talk | contribs) (copyedit; added to involvement)

Jarg is a human in the Zhentarim Basement in Act One.


Portrait Jarg.png
Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.
Jarg

Involvement

Act One

Jarg takes pride in being a Zhentarim. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by Isbeth Isbeth, who feels responsible for Jarg's safety.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Off-Hand Attack (Ranged) Off-Hand Attack (Ranged) ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a ranged attack with your off-hand weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Sneak Attack ()   –  Dagger
Damage: 5~13
D4 Piercing.pngD6 Weapon.png
1d4 + 3Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Sneak Attack ()   –  Hand Crossbow
Damage: 5~15
D6 Piercing.pngD6 Weapon.png
1d6 + 3Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Notes

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.

External links