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Gruz

From bg3.wiki
Revision as of 08:42, 21 November 2024 by SmolPetra (talk | contribs) (copyedit; removed ally section since it's not present in other char articles; removed non-notable loot)

Sharp-Eye Gruz is a goblin stationed in the Goblin Camp in Act One.

Portrait Gruz.png
What're you doin' up here anyway? Countin' spider webs? C'mon, get off.
Gruz

Involvement

Act One

Sharp-Eye Gruz can be found in the inner entrance of Inner Sanctum, positioned along the western high ledge.

Combat

Attacks and abilities

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links