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Revision as of 04:34, 21 November 2024 by SmolPetra (talk | contribs) (copyedit and corrections)

Warlock Gurk is a goblin stationed in the Goblin Camp in Act One.

Portrait Gurk.png
Hey, can I see yer brand? The priestess gave me one, and I think she did it wrong.
Gurk, asking about the Brand of the Absolute

Involvement

Act One

Warlock Gurk can be found wandering around the main outdoor area of the Goblin Camp. If the party initiate conversation, Gurk will ask to compare Absolute brands. If the player character does not have a brand, Gurk encourages them to seek out Gut Priestess Gut to obtain one.

Combat

Attacks and abilities

Armour of Agathys Armour of Agathys (+ )
Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.
 Range: Self
Eldritch Blast Eldritch Blast ()
Damage: 1~10
D10 Force.png
1d10Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Hex Hex (+ )
Damage: 1~6

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Handaxe
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

External links