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Snurd

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Revision as of 08:16, 20 November 2024 by SmolPetra (talk | contribs) (copyedit)
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Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.


Portrait Snurd.png
I can see the Absolute from here. I can!
Snurd, observing the surroundings from his high point.

Involvement[edit | edit source]

Act One[edit | edit source]

Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd will attempt to rush toward the war drum to alert the camp and rally reinforcements.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links[edit | edit source]