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Black Gauntlet of Bane

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Revision as of 12:23, 13 November 2024 by NCBlizzy (talk | contribs) (categories)
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Black Gauntlets are cultists of Bane and the senior-most officers under Lord Enver Gortash.

Book Generic A Item Icon.png
Hahns Rives! Calls himself a Banite when he's a disgrace to the Tyranny Lord! A Black Gauntlet - Rives? What a joke! I should be the Black Gauntlet of the Foundry Lab Level.
Rives' Failures as a Banite


Involvement[edit | edit source]

Act Three[edit | edit source]

Black Gauntlets are found commanding the Banite cultists in key locations in Baldur's Gate such as Wyrm's Rock Fortress and the Steel Watch Foundry.

One unnamed female Black Gauntlet of Bane can be found in Upper City Sewers.

Combat[edit | edit source]

Black Gauntlets are potent spellcasters and have spell slots equivalent to a level 12 caster. Their exact spell list varies between different Black Gauntlets but they generally have Damage TypesNecrotic damage spells and mind-controlling spells drawn from the Cleric or Wizard spell list.

Attacks and abilities[edit | edit source]

Aura of Terror Aura of Terror ()

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

 Range: 3 m / 10 ft
Recharge: Per Battle
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Dominate Person Dominate Person ()

Dominate Dominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving throw against your domination.

WIS Save
 Range: 18 m / 60 ft
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Phantasmal Killer Phantasmal Killer ()
D10 Psychic.png 4d10 (4~40) Damage TypesPsychic

Haunt a creature with illusions of its greatest fears. It takes 4d10Damage TypesPsychic Damage per turn, cannot move, has Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls

WIS Save
 Range: 18 m / 60 ft
Planar Ally: Deva Planar Ally: Deva ()
Conjure a Celestial Deva to fight alongside you. It can cast Wrathful Smite Wrathful Smite, Revivify Revivify, and Concussive Smash Concussive Smash.
 Range: 18 m / 60 ft
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)

Loot[edit | edit source]

Known Black Gauntlets[edit | edit source]

Baldur's Mouth[edit | edit source]

Wyrm's Rock Fortress[edit | edit source]

Steel Watch Foundry[edit | edit source]

Felogyr's Fireworks[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.