Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Zorru

From bg3.wiki
Revision as of 09:22, 13 November 2024 by Hawkeye (talk | contribs) (→‎Description)

Zorru is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. Originally out on a scouting mission with Yul Yul, he encountered a Githyanki patrol on the Risen Road before fleeing back to the grove.

Portrait Zorru.png
We were s-scouting the road to Baldur's Gate. It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. And I just... I just ran.
Zorru, on the Githyanki patrol killing Yul.

Description

Zorru has a sense of humor, occasionally making fatalistic jokes, and values humor in difficult times.[1]

He fears githyanki after watching one gut his friend.

Zorru often chooses flight over fight, abandoning his fellow scout to die after being attacked by a githyanki patrol as well as fleeing the tiefling refugees after the Absolute Cult's attack in the Shadow-Cursed Lands.

Involvement

Act One

When Nymessa and Damays have Lae'zel captured, they'll comment that Zorru was right to describe the gith as "Yellow as a toad, and twice as ugly" and that one of them killed his squad. Upon arrival at the Grove, if Zaki sees Lae'zel, he'll comment that she's one of the toad-people Zorru saw. Either interaction may lead to Lae'zel insisting on finding and questioning him about the gith he saw, with the hopes of finding their Crèche and curing the party of their tadpoles.

Zorru can be found in The Hollow, next to the storage hut. If Lae'zel Lae'zel is in the party, he will question her presence. Lae'zel will order Zorru to bow. If the player character allows this to happen, there will be a gain of approval with Lae'zel and disapproval with Shadowheart Shadowheart. If not forcing Zorru to bow, then Shadowheart gains approval instead, and Lae'zel gains disapproval.

The player character can also question Zorru over the whereabouts of the Githyanki Crèche. He will give information that updates the map with a marker. This will also advance Find the Githyanki Crèche Find the Githyanki Crèche.

When approaching the Mountain Pass, the party can encounter the corpse of Yul Yul, Zorru's friend and fellow scout. Using Speak with Dead Speak with Dead will reveal that Zorru left Yul to die. If Wyll Wyll is in the party, he will call Zorru a coward.

After defeating all three goblin leaders, Zorru will leave the Grove before most of the tiefling refugees, and travel to Baldur's Gate on his own.

Act Three

Zorru can be found with several other tieflings in the refugee camp near the Requisitioned Barn, within Rivington. His dialogue with either Cerys Cerys, Bex Bex, or Danis Danis reveal that he mysteriously made it to the city all on his own, but had some close calls with Absolutist cultists on the way there; nevertheless, he acquiesces that he did not have it as hard as the rest of the remaining refugees.[2]

Despite his own cowardice, he despises Zevlor for failing to act under pressure during the attack by Absolute Cultists.[3] Depending on the player's conversation with him, he may change his point of view to understand that he tried his best in a terrible situation.[4]

Combat

Attacks and abilities

Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Noteable loot

Companion approval

First interaction between the party and Zorru in The Hollow. Laezel must be in the party.

Approach Zorru with Lae'zel in the group

Laezel approves +5
  • "Yes. And I suggest you do as she says" OR "You heard the woman. Bow."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1Karlach disapproves -1
    • Wait for the tiefling to obey. OR "She's serious. You'd better get on your knees. Fast."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1Karlach disapproves -1
  • Take over the interrogation AND order Lae'zel to stand down. (Might be an option to take over without approval changes before Zorru is bowing.)
Laezel disapproves -5 Shadowheart approves +1 Wyll approves +1
    • Tell Zorru to take a breath or stand back up AND get the information.
Laezel approves +5
    • Tell Zorru to take a breath or stand back up AND let him leave
Laezel disapproves -5

Talking to Lae'zel after the interrogation (Some options vary depending on who did the interrogation)

  • "Do you plan to be that rough with everyone we meet?"
  • Halfling - "Goodness me - that's a terrible way to make friends. Must you be so rough?"
Astarion disapproves -1 Laezel disapproves -1 Shadowheart approves +1
  • "You're a dab hand at interrogations . we might need that skill again."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1

Related quests

References

  1. Zorru: What do you make of those protestors? Player character: I think they're grabbing the wrong end of the rothé. Zorru: Ha! A jest is welcome in times like these. I'm Zorru.
  2. Dialogue with Cerys:
    "Zorru! You made it here all on your own?" - Cerys
    "It was touch and go. Some close calls - the cult have claimed every road between Baldur's Gate and Elturgard.
    But from what you tell me, I had it easy compared to the rest of you."
    - Zorru
  3. Zorru: Spare me your sanctimony. He died a failure, with the blood of the tieflings he should have protected on his hands.
  4. Player: I wanted to ask you about Zevlor. Zorru: That loser? Don't bother. I don't even want to think about him after what he did. OR Zorru: It's all right, I'm not mad about it anymore. He tried his best to lead us in a terrible situation. I see that now.

External links