Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:Feature box/format

Template page
< Template:Feature box
Revision as of 00:16, 11 November 2024 by HiddenDragon (talk | contribs) (Updated formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Meant to be used with cargo query from Template:Feature box. Preview:

Spell

Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per battle

Weapon Action

Moonlight Butterflies.webp
Moonlight Butterflies Moonlight Butterflies ()
Normal weapon damage +

Strike a foe, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target.

When the target moves away from your illusion, it takes 1d6Damage TypesPsychic damage.

Class Action

Invoke Duplicity.webp
Invoke Duplicity Invoke Duplicity ()

Distract your enemies with an illusion. Within 3 m / 10 ft of the illusion, Attack rolls have Advantage Icon.png Advantage for you and your allies.

Both the attacker and the creature must be within 3 m / 10 ft of the illusion.

 Range: 3 m / 10 ft

Main Hand Attack

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Adamantine Longsword

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Multiattack

Multiattack Water Elemental.webp
Multiattack (Water Elemental) Multiattack (Water Elemental) ()
+
D4 Cold.png 2d4 (2~8) Damage TypesCold
+ +
D4 Cold.png 2d4 (2~8) Damage TypesCold

Descend on a creature to scorch it with a multitude of primordial flames.

 Melee: 1.5 m / 5  ft