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Zorru

From bg3.wiki

Zorru is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. Originally out on a scouting mission with Yul, he encountered a githyanki patrol on the Risen Road before fleeing back to the grove.

Portrait Zorru.png
Just wait till you see 'em. Yellow all over. Covered in spots. No noses to speak of.
Zorru, on the githyanki.

Involvement

Act One

Zorru can be found in The Hollow, next to the storage hut. If Lae'zel Lae'zel is in the party, he will question her presence. Lae'zel will order Zorru to bow. If the player character allows this to happen, there will be a gain of approval with Lae'zel and disapproval with Shadowheart Shadowheart. If not forcing Zorru to bow, then Shadowheart gains approval instead, and Lae'zel gains disapproval.

The player character can also question Zorru over the whereabouts of the Githyanki Crèche. He will give information that updates the map with a marker. This will also advance Find the Githyanki Crèche Find the Githyanki Crèche.

When approaching the Mountain Pass, the party can encounter the corpse of Yul Yul, Zorru's friend and fellow scout. Using Speak with Dead Speak with Dead will reveal that Zorru left Yul to die. If Wyll Wyll is in the party, he will call Zorru a coward.

After defeating all three goblin leaders, Zorru will leave the Grove before most of the tiefling refugees, and travel to Baldur's Gate on his own.

Act Three

Zorru can be found with several other tieflings in the refugee camp near the Requisitioned Barn, within Rivington. His dialogue with either Cerys Cerys, Bex Bex, or Danis Danis reveal that he made it to the city all on his own, but had some close calls with Absolutist cultists on the way there; nevertheless, he acquiesces that he did not have it as hard as the rest of the remaining refugees.[1]

Combat

Attacks and abilities

Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Noteable loot

Companion approval

First interaction between the party and Zorru in The Hollow. Laezel must be in the party.

Approach Zorru with Lae'zel in the group

Laezel approves +5
  • "Yes. And I suggest you do as she says" OR "You heard the woman. Bow."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1Karlach disapproves -1
    • Wait for the tiefling to obey. OR "She's serious. You'd better get on your knees. Fast."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1Karlach disapproves -1
  • Take over the interrogation AND order Lae'zel to stand down. (Might be an option to take over without approval changes before Zorru is bowing.)
Laezel disapproves -5 Shadowheart approves +1 Wyll approves +1
    • Tell Zorru to take a breath or stand back up AND get the information.
Laezel approves +5
    • Tell Zorru to take a breath or stand back up AND let him leave
Laezel disapproves -5

Talking to Lae'zel after the interrogation (Some options vary depending on who did the interrogation)

  • "Do you plan to be that rough with everyone we meet?"
  • Halfling - "Goodness me - that's a terrible way to make friends. Must you be so rough?"
Astarion disapproves -1 Laezel disapproves -1 Shadowheart approves +1
  • "You're a dab hand at interrogations . we might need that skill again."
Astarion approves +1 Laezel approves +5 Shadowheart disapproves -1

Related quests

References

  1. Dialogue with Cerys:
    "Zorru! You made it here all on your own?" - Cerys
    "It was touch and go. Some close calls - the cult have claimed every road between Baldur's Gate and Elturgard.
    But from what you tell me, I had it easy compared to the rest of you."
    - Zorru

External links