Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jara

From bg3.wiki
Revision as of 08:17, 23 October 2024 by HiddenDragon (talk | contribs) (Created page with "{{Infobox creature | name = Fist Jara | image = <gallery> Jara.png|In-game Transforming Jara.png|Transforming Portrait Jara.png|Portrait </gallery> | race = Human | class = Wizard | archetype = Flaming Fist Wizard | faction = Cult of the Absolute | level = 10 | size = Medium | type = Humanoid | e hp = 40 | hp = 43 | t hp = 45 | ac = 11 | movement m = 9 | weight kg = 75 | str = 8 | dex = 13 | con = 16 | int = 20 | wis = 10 | cha = 12 | conditions = Mag...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Fist Jara is human Flaming Fist patron of Sharess' Caress in Wyrm's Crossing. She has a tadpole, and will transform into a Mind flayer upon encountering the party.

Involvement

Jara can first be seen in Naoise Nallinto Naoise Nallinto's room, getting ready for a makeout session with her. Upon being approached by the party, an extended cutscene will begin in which Jara recognizes the party and is commanded to transform into a Mind Flayer by the Netherbrain, beginning combat.

Combat

Jara has both her regular abilities and mind flayer abilities:

Attacks and abilities

Mind Blast Mind Blast ()
Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic
Lash out with your tentacles and possibly Stun your target.
INT Save
 Melee: 1.5 m / 5  ft
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn. If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
 Range: 18 m / 60 ft
See Invisibility See Invisibility ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic
Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.
CON Save
 Range: 9 m / 30 ft
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental ()
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Loot