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Apostle of Myrkul

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Revision as of 20:57, 21 October 2024 by Sheltim (talk | contribs) (→‎Combat: Fix link (assuming someone will create the page eventually))

The Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two. The Dream Guardian Dream Guardian refers to him as the Avatar of Myrkul Myrkul himself, the god of death, that rises after the death of Ketheric Thorm Ketheric Thorm.

Portrait Apostle of Myrkul.png
I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone.
Apostle of Myrkul introducing himself

Combat

Attacks and abilities

Call of the Damned Call of the Damned ()

Speak the commands Myrkul whispers in your ear, and pull all nearby creatures 9 m / 30 ft towards you.

STR Save
AoE: 50 m / 167 ft (Radius)
Cold Embrace Cold Embrace ()
+
D6 Cold.png 4d6 (4~24) Damage TypesCold

Lash out with bone-cold hands.

 Range: 4 m / 13 ft
Main Hand Attack Main Hand Attack ()   –  Scythe of Myrkul
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Reaper's Scythe Reaper's Scythe ()
+
D6 Necrotic.png 3d6 (3~18) Damage TypesNecrotic

Swing your weapon in a large arc that knocks targets back 3 m / 10 ft.

STR Save
AoE: 5 m / 17 ft (Cone)
Recharge: Per turn

Honour Mode

Gaze of the Dead Gaze of the Dead ()

Cast your empty eyes towards a creature and Frighten Frighten it.

CON Save
 Range: 30 m / 100 ft
Recharge: Per turn

Achievements

A-No Free Lunches.jpg

No Free Lunches
Defeat the Apostle of Myrkul before it consumes any necromites.


Gallery