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Mind flayer (windmill)

From bg3.wiki
Revision as of 03:54, 10 October 2024 by HiddenDragon (talk | contribs)

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington. It is brain-starved, as a result of its recent ceremorphosis.

Involvement

If the party member interacts with the mind flayer, The Emperor The Emperor tells the party it is a recently transformed mind flayer, and then tells them to kill it, so they may consume its power. The party can either sneak away making a Stealth check to leave, or can wake up the mind flayer.

If the party wakes it up, it will notice the party's tadpoles and ask the party for a fresh brain to consume, kicking off the quest Feed the Mind Flayer Feed the Mind Flayer.

Combat

Attacks and abilities

Extract Brain Extract Brain ()
Damage: 11~101
D10 Piercing.png
10d10 + 1Damage TypesPiercing
Healing: 6~36

Try to extract the brain of a Stunned or Unconscious creature.

 Melee: 1.5 m / 5  ft
Recharge: Per Turn
Mind Blast Mind Blast ()
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Tentacle Whip Tentacle Whip ()
Damage: 6~24
D10 Psychic.png
2d10 + 4Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft
Levitate (Illithid Power) Levitate (Illithid Power) ( 4 m / 13 ft)
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn

Notable loot

Related quests