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Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
2d8 (2~16) Necrotic
Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
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