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Revision as of 22:12, 2 October 2024 by HiddenDragon (talk | contribs) (→‎Named goblin warriors: Added warrior jawn)

Goblin Warriors are a generic Goblin NPCs and enemies found throughout Act One. The frontline heavy hitters armed of the goblins, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Greataxe
Damage: 2~13
D12 Slashing.png
1d12 + 1Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Menacing Attack (Melee) Menacing Attack (Melee) (+ )   –  Greataxe
Damage: 2~13 + modifiers

Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.

WIS Save
 Range: Normal weapon range
Throw Stone Throw Stone ()
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft
Lacerate Lacerate ()
Damage:
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Named goblin warriors