More actions
"Koll" redirects here. For the doppelganger by the same name, see Koll (doppelganger).
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
“Bodies, bloods - this is the dream! Knew I was smarts to sneaks in. The skelly boy said I could stay if I solds ya stuff. So hurry up - BUY, BUY BUY.„
Involvement[edit | edit source]
Koll is the final trader encountered in the game. He is adamant that the party succeed in battle, lest he lose a customer.
The table next to Koll is covered in various magical equipment and consumables. Taking these items counts as stealing and will cause Koll to permanently vanish in a cloud of smoke along with the remaining items on the table. This will also cause Beorn Wunterbrood and any nearby NPCs gathered as part of the Gather Your Allies quest to become hostile- preventing the party from using their abilities.[note 1]
Store[edit | edit source]
Items on the table[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- ↑ If the party wishes to obtain any of these items on the table, they can leave out the door leading to the final battle, walk a short distance away, wait for their allies to leave, and then return to kill Koll and steal any items that they wish from the table. This will also turn Beorn hostile but he poses little threat to an end-game party.