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Kobold Inventor

From bg3.wiki
Revision as of 19:21, 26 September 2024 by HiddenDragon (talk | contribs)

Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak, is quite crafty and cunning.

Involvement

Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Act One

They can be found in and around the Rosymorn Monastery in Act One. They will have the Firewine Belly Firewine Belly and Sleeping Sleeping condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.

Act Three

Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and Bugthimble Bugthimble will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Holes every turn.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Act Three

The green variant in Act Three can also throw Acid Vials:

Throw Throw ()   –  Acid Vial
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Tactics

In Rosymorn Monastery, the Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.

Notes

  • Grants 75 experience when killed

Gallery