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Divine Smite is a level 1 spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
This reaction won't trigger on a Critical Hit.
Properties
- Cost
- Action
- Cost on hit
- Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d8 (2~16) Radiant
- Details
- Attack roll
- Range: Normal weapon range
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Classes:
- Class Level 2: Paladin
Notes
- Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
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- If the weapon attack roll is a critical hit, the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).
- Divine Smite cannot be countered with Counterspell