Conjure a cloud of spinning daggers that attack anyone inside.
Heal a creature you can touch.
Stab an enemy and possibly inflict Gaping Wounds.
Undead and Constructs can't receive Gaping Wounds.
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
Make a Ranged Attack while moving. Prerequisite: Must have Dashed or Disengaged this turn.
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