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Involvement
At some before the party's arrival, Halfar made his way from the Flaming Fist reserve to High Hall in an attempt to rescue potential survivors fleeing from the Absolutist forces. From there, he witnessed the Netherbrain rise into the sky, and found High Hall's courtyard to be swarming with Absolutist cultists coming from the mountainside.
Halfar was then killed by a Mind Flayer before he could get through the gate, dying in front of the courtyard (X: 253 Y: 72).
Speak with Dead
Party member: Who are you?
- Dead Flaming Fist: Halfar... cleric... Ilmater...
Party member: What were you doing here?
- Dead Flaming Fist: Trying to... help... survivors... flee...
- Dead Flaming Fist: Never... even... made it... past... gate...
Party member: Where did you come from?
- Dead Flaming Fist: Baldur's... Gate... Flaming Fist... reserve...
Party member: Did you see where the Netherbrain went?
- Dead Flaming Fist: Up... high up...
- Dead Flaming Fist: Huge shadow... rising... covering... all...
- Dead Flaming Fist: Transformation... chaos... illithids... everywhere...
- Dead Flaming Fist: Huge shadow... rising... covering... all...
Party member: How do I get to the brain from here?
- Dead Flaming Fist: Must go... up...
- Dead Flaming Fist: But... courtyard... heavily guarded...
- Dead Flaming Fist: Will not... make it... that way...
- Dead Flaming Fist: But... courtyard... heavily guarded...
Party member: Is there another way to reach the brain?[1]
- Dead Flaming Fist: Enemies... came... from... mountainside...
- Dead Flaming Fist: Not sure... where...
Party member: What forces await in the courtyard?
- Dead Flaming Fist: Illithids... and... others... many...
- Dead Flaming Fist: Too many...
Party member: Who killed you?
- Dead Flaming Fist: Illithid... one of... many...
- Dead Flaming Fist: Too many...
Party member: How many illithids are there?
- Dead Flaming Fist: Enough... to keep... survivors... from leaving...
- Dead Flaming Fist: ...and rescuers... from... entering...
Loot
- Javelin - 2x
Notes and References
- ↑ According to developer's notes, it's likely that Halfar's dialogue was meant to let curious players know that the High Hall is an area swarming with a high density of high-level enemies, and had the intent to encourage them to explore and find a less dangerous route.
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