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Absorb Elements

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Revision as of 22:33, 11 September 2024 by HiddenDragon (talk | contribs)
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Absorb Elements.webp

Absorb Elements is a reaction that absorbs half damage from the next elemental attack targeting the user and adds that element type as an additional 1d6 damage on the user's next attack.

Description

Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.

Properties

Cost:
Reaction
Details:
Recharge: Short rest

Condition: Absorb Elements: Acid Damage

Absorb Elements: Acid Damage Absorb Elements: Acid Damage

Duration: 2 turns

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

Condition: Absorb Elements: Cold Damage

Absorb Elements: Cold Damage Absorb Elements: Cold Damage

Duration: 2 turns

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

Condition: Absorb Elements: Fire Damage

Absorb Elements: Fire Damage Absorb Elements: Fire Damage

Duration: 2 turns

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

Condition: Absorb Elements: Lightning Damage

Absorb Elements: Lightning Damage Absorb Elements: Lightning Damage

Duration: 2 turns

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

Condition: Absorb Elements: Thunder Damage

Absorb Elements: Thunder Damage Absorb Elements: Thunder Damage

Duration: 2 turns

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

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