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Apostle of Myrkul

From bg3.wiki
Revision as of 21:05, 5 September 2024 by Jwfent (talk | contribs) (→‎Combat)

The Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two. The Dream Guardian Dream Guardian refers to him as the Avatar of Myrkul Myrkul himself, the god of death, that rises after the death of Ketheric Thorm Ketheric Thorm.

I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone.
Apostle of Myrkul introducing himself

Combat

Main article: Ketheric Thorm/combat
Immune to Eldritch Blast, and thus, probably immune to force damage. Wyll has a story arc tied to the location so it was a bit disappointing that his core combat power was ineffective.

Attacks and abilities

Call of the Damned Call of the Damned ()
Speak the commands Myrkul whispers in your ear, and pull all nearby creatures towards you.
STR Save
 Range: 50 m / 167 ft
Cold Embrace Cold Embrace ()
+
D6 Cold.png 4d6 (4~24) Damage TypesCold
Lash out with bone-cold hands.
 Range: 4 m / 13 ft
Main Hand Attack Main Hand Attack ()   –  Scythe of Myrkul
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Reaper's Scythe Reaper's Scythe ()
+
D6 Necrotic.png 3d6 (3~18) Damage TypesNecrotic
Swing your weapon in a large arc that knocks targets back 3 m / 10 ft.
 Range: 5 m / 17 ft

Honour Mode

Gaze of the Dead Gaze of the Dead ()
Cast your empty eyes towards a creature and Frighten Frighten it.
CON Save
 Range: 33 m / 100 ft

Achievements

A-No Free Lunches.jpg

No Free Lunches
Defeat the Apostle of Myrkul before it consumes any necromites.


Gallery