Throw a bubble of acid that damages each creature it hits.
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.
Damages all nearby creatures and objects.
Creatures made of inorganic material such as stone have Disadvantage on their
Saving throw.
Targets drop everything and become Fearful: they must flee from you and have
Disadvantage on Ability Checks and Attack Rolls.
If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.
Stab an enemy and possibly inflict Gaping Wounds.
Undead and Constructs can't receive Gaping Wounds.
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