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Enlarge

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Revision as of 07:07, 15 August 2024 by HiddenDragon (talk | contribs)
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Enlarge.webp

Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.

Description

Make a creature larger.

Its weapons deal an extra D4 Physical.png 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving throws.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Enlarged

Enlarged Enlarged

Duration: 10 turns

Spell save DC  Constitution saving throw

How to learn

This spell is a variation of:
Enlarge/Reduce Enlarge/Reduce

Notes

  • The Constitution Saving Throw only applies when the spell is cast on a non-party member.
  • When Duergar cast this spell as a racial ability, it can only be cast once per Long Rest.
  • Enlarge increases the Size category of the target creature by 1. Note that enlarging yourself does not affect what creatures you can Throw Throw or use as an Improvised Melee Weapon Improvised Melee Weapon. For example, a creature of Small size can throw creatures of Medium size if they have the required strength. However, reducing the size of the creature you are about to throw may make you able to throw it, or throw it further.
  • While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is:
    Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)
    (See Creature Size for more information.)
  • Unarmed Strikes are affected by Enlarge.
  • As of Patch 3, the Duergar version of Enlarge notably does not require Concentration Concentration.
  • The incantations for Enlarge are Gigans ("Giant") and Extende ("Extend").

Visuals

External Links[edit | edit source]