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Yy'rul

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Revision as of 10:44, 10 August 2024 by Arikel (talk | contribs) (Created page with "{{UnderConstruction}} {{Infobox creature | name = Gish Yy’rul | race = Githyanki | image = <gallery> CAP Yy'rul.png|In-game Portrait Yy'rul.png|Portrait </gallery> | faction = Crèche Y'llek | level = 5 | size = Medium | type = Humanoid | archetype = Gish | ac = 16 | e hp = 37 | hp = 53 | t hp = 68 | movement m = 9 | weight kg = 75 | str = 15 | dex = 12 | con = 16 | int = 16 | wis = 15 | cha = 16 | con save prof = yes | int save prof = yes | wis save pr...")
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Gish Yy'rul is a githyanki gish NPC found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W’wargaz’s.


Interactions[edit | edit source]

She is a leader of a squad that is sent by Therezzyn Kith’rak Therezzyn to search the ‘weapon’ wanted by W'wargaz Inquisitor W'wargaz, at the very moment when the party approaches Captain’s Quarters.

Yy'rul is one of the characters in the Crèche that cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bestow Curse Bestow Curse ()
Curse a creature with your touch. The curse either bestows Disadvantage Icon.png Disadvantage on Ability checks and Saving throws, Disadvantage Icon.png Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected, and lasts for 10 turns.
WIS Save
 Melee: 1.5 m / 5  ft
Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft