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Pillar of Souls is an environmental object in the House of Hope in Act Three.
See also: Raphael's combat page
Involvement
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition Soul Pillar Proximity (Condition).
For each pillar in play, his attacks deal an additional 1~12 Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3~18 Healing per active pillar with the action Consume Souls.
The pillars are weak to Bludgeoning and Force damage.
When a pillar takes Radiant damage it becomes affected by for a turn.
When hit with Arrow of Ilmatar, it becomes affected by for a turn.