Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is Difficult Terrain.
Strike a foe, dealing additional Psychic damage equal to your proficiency bonus, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target.
When the target moves away from your illusion, it takes 1d6Psychic damage.
Distract your enemies with an illusion. Within 3 m / 10 ft of the illusion, Attack rolls have Advantage for you and your allies.
Both the attacker and the creature must be within 3 m / 10 ft of the illusion.