More actions
But they may be rolled back if they don't pay off!
(See here for the original announcement: About plans to put ads on bg3.wiki)
DRAFT DOCUMENT, UNDER CONSTRUCTION
Dear Baldur's Gate 3 fans and wiki enthusiasts,
Here are some detailed updates. I've since gained a lot more knowledge on the situation with copyrights and licensing, made some preliminary plans about how the money would be split, and we're well on track with Publift to decide on the types of ads to show, though things are still subject to change. There are talks with other ad companies as well.
Copyrights and Licensing
New contributions to the wiki going forth are dual-licensed under the Creative Commons licenses BY-NC-SA and BY-SA. (Previously, it was purely BY-NC-SA.) This ensures that new and old content can coexist and be mixed freely. See this article for an explanation of dual-licensing.
The authors of old contributions, insofar they can be reached, will be asked to dual-license their content as well, so that as much content as possible is under BY-NC-SA + BY-SA. They will receive potentially significant compensation for this; more on that later.
When the site starts showing ads, most content will probably be still under BY-NC-SA only, but that's fine. As I've mentioned in the original announcement, there is no clear legal conflict between serving BY-NC-SA content and displaying ads. Though there's different opinions, there's a lot of precedence showing that it's fine in practice, such as the existence of other BY-NC-SA wikis that display ads, and even the opinion of Creative Commons founder Lawrence Lessig. As such, my understanding is that bg3.wiki is fully in the clear here.
The wiki will nevertheless honor the decision of any past contributors who ask for their content to be removed, based on good faith towards them. So far, this has been requested by a very small number of people, and the plan is to replace their content with newly written content of equivalent quality (instead of removing their content immediately), so the community doesn't suffer from any information going missing. That said, authors who had written guides (such as in the Guide: or Modding: namespaces) could of course choose to have their guides hosted somewhere else and have them removed from bg3.wiki entirely if that's their wish. Upholding good faith towards everyone is paramount for bg3.wiki, including those who choose to part ways.
You can read the exact details of the copyrights & licensing situation in legalese here or in plain English here.
How the money will be split
It's still way too early to name any numbers. But preliminary revenue estimates, and a good look at the number of people who had significant contributions in the past, tells me that I will end up redistributing the majority of incoming funds, for a good while, to about 120 people, who contributed to the wiki at any point from its creation until now and had a minimum of 100 edits. (Despite millions of visitors, there are only about 120 people who have 100+ edits on the wiki.)
This is not going to be a perpetual arrangement. The contributors in question may receive their share for e.g. 12 months, or 24 months, or maybe for as long as the revenue is high enough for it to make sense. I'm undecided on how to define the time-period during which they get a share, since it's unclear for how long bg3.wiki will continue to have so much traffic.
Of course, not everyone would be receiving an equal share. The amount of work people have put into the wiki is vastly different, and some people's contributions go beyond just wiki editing. I'm taking as many factors into account as I can, and trying to remain as objective as possible, to decide on a fair distribution.
It should be noted, by the way, that people may not be paid monthly, but for example on a 3-monthly or 6-monthly basis. That is to reduce the amount of administrative overhead involved in processing the payments for ~120 people.
Please remember that there are no plans to pay people for new contributions going forth, since it creates an incentive to put quantity over quality. We might end up doing it anyway if the earnings are really well, but it would be in the form of spontaneous gifts, and never contractual. People should be contributing to the wiki out of a genuine desire to improve it, not due to financial incentives.
Redistributing the majority of revenue to the community means that, if the revenue isn't very high, I may be left with a relatively small sum. In worst case, I may end up only living from this endeavor for a few months before I put the ads down again, pay people their share, and look for something else to do professionally.
My role as "employee" of bg3.wiki
Some people have asked whether it's fair for me to take a whole salary out of the earnings while others get less. Indeed, I will be working full-time not only to make this whole thing work, but also to improve some technical aspects of the wiki.
There are a few bugs we're suffering from which, while not critical, make the experience on the wiki sub-optimal, and solving them requires delving into the guts of MediaWiki extensions or other such technical work. Examples include: Broken mouse-over page previews due to a bug in the TextExtracts extension, and the mobile version of cached pages not refreshing for 24h even when a page is edited, due to an outdated Nginx module whose newer versions aren't packaged for Debian GNU/Linux yet.
Then there are continued updates to MediaWiki that I have to install, dozens of extensions we use that each have their own updates, and the underlying operating system. I've also been meaning to write in-depth technical documentation of the entire wiki setup, so other wiki admins can benefit from it. In particular, the Nginx-based caching method we use for MediaWiki is not, to my knowledge, documented anywhere on the web (I pieced it together myself) and I'd like to document it thoroughly to give back to the MediaWiki community.
Other than that, there is going to be the administrative overhead of repeatedly paying ~120 people all around the globe, some of whom may be living in places that PayPal and other common payment processors can't reach. This will also involve accounting work, as I will need to make tax declarations and whatnot. There may be some business expenses I haven't even thought about yet, because I've never been fully self-employed before.
Ad types and placement
(tbc.)