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Pinta

From bg3.wiki

Pinta is a Lightfoot Halfling Druid possibly encountered during Act One. She's a member of the Shadow Druids who has been conspiring with Kagha Kagha to take over the Emerald Grove in the name of her violent order.

Involvement

Pinta can be encountered quite early, though unknowingly so. Inside the Inner Sanctum, she along with her fellow Shadow Druids Olodan Olodan and Wren Wren, are Wild Shaped Wild Shaped as rats. Even with Speak with Animals Speak with Animals, they will remain silent and attempt to seem threatening.

When enough evidence of Kagha's schemes with her are exposed, Olodan and her druids will reveal themselves and openly admit to their plans. Whether Kagha is convinced or not to turn against them, Pinta will fight to the death alongside her fellow Shadow Druids.

Combat

Attacks and abilities

Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Pin Down Pin Down ()
Deal regular damage and reduce target's Movement Speed by 3m.
 Range: 18 m / 60 ft
Recharge: Short rest
Multiattack (Shadow Druid) Multiattack (Shadow Druid)
Normal weapon damage + Normal weapon damage Make an additional ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Recharge: Per Turn
Hail of Thorns Hail of Thorns ()
Normal weapon damage +
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing

Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Lunar Mend Lunar Mend ()
D8 Healing.png 1d8 (1~8) hit points

Expend Spell Slots to regain Hit Points while wild shaped.

You regain 1d8hit points per Spell Slot level.

 Range: Self
Wild Shape: Wolf Wild Shape: Wolf ()

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of HP Icon.png 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft

Related quests