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D&D 5e feat changes

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Revision as of 07:41, 26 July 2023 by Phantomsplit (talk | contribs) (Created page with "This page and related pages summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). The rule changes described on this page and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many features and abilities found in BG3 that are unchanged...")
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This page and related pages summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). The rule changes described on this page and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many features and abilities found in BG3 that are unchanged from D&D 5e to allow a D&D 5e player to quickly see what all the options are and whether or not they have changes, rather than only the items with changes which would then require a new BG3 player to conduct further research to find what is present from D&D 5e that is unchanged. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e then that is considered a rule change from D&D 5e for the purposes of these pages.

There will be rapid changes to these pages at BG3's launch, so leaving relevant changelog comments with any edits or corrections is highly encouraged to assist returning readers in finding changes quickly.

Feats with Changes and New Feats

To see a discussion of all feats including the benefits they provide, see the Feats page.

  • Athlete does not include the climbing speed or running jump features.
  • Defensive Duelist ignores the 13 Dexterity prerequisite.
  • Dual wielder does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
  • Shield Master does not give the option to bonus action shove, as all characters already have this option.

Feats with No Changes

  • Great Weapon Master
  • Heavily Armored
  • Lightly Armored
  • Magic Inititate
  • Martial Adept
  • Mobile
  • Moderately Armored
  • Skilled
  • Tough
  • Weapon Master

Feats to be Added at Launch

This list only contains the feats announced by Larian in Community Update 20. It may not be all inclusive.

  • Actor (changes to this feat are likely to be implemented based off images from videos by content creators)
  • Alert
  • Charger
  • Crossbow Expert (changes to this feat are likely to be implemented based off images from videos by content creators)
  • Dungeon Delver
  • Durable
  • Elemental Adept
  • Heavy Armor Master
  • Lucky
  • Mage Slayer
  • Medium Armor Master
  • Observant
  • Polearm Master
  • Resilient
  • Ritual Caster
  • Savage Attacker
  • Sentinel
  • Sharpshooter
  • Spell Sniper
  • Tavern Brawler
  • War Caster (changes to this feat are likely to be implemented given that BG3 ignores material and somatic components of spells)