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Revision as of 18:01, 27 June 2024 by HiddenDragon (talk | contribs)

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One.

Involvement

Cefrey is instantly hostile to the player as she spots them.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Mage Armour Mage Armour (+ )
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Ice Knife Ice Knife (+ )
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Burning Hands Burning Hands (+ )   –  Scroll of Burning Hands
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Notable loot

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