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Hunter's Mark is a level 1 divination spell. This spell allows spellcasters to mark a creature as their prey and deal additional Weapon damage to the targeted creature.
Description
Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack.
If the target dies before the spell ends, you can use
to mark a new creature.Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hunter's Mark Quarry
Duration: Until Long rest
Condition: Hunt Completed
- Can use a bonus action to reapply Hunter's Mark to another target.
How to learn
Classes:
- Class Level 2: Ranger
- Class Level 3: Oath of Vengeance
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Grymskull Helm ( Recharge: Long rest)
- Hunting Shortbow ( Recharge: Long rest)
Notes
- The beast companions for the Beast Master Ranger all have a passive feature, Prey's Scent, that causes this spell to improve their damage as well when their Ranger casts it.
- The incantations for Hunter's Mark are es praedae mei ("you are my prey") and mors corta ("short death").
- The damage provided by this spell functions more as Sneak Attack, than spell damage, and as such does not activate effects that activate on spell damage; eg. Spellsparkler
- Only the person that casted the spell benefits from the extra weapon damage.