More actions
Kobold Looter is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
Kobold Looter | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 5 | |||||||||||||
Information | |||||||||||||
Race | Kobold | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 12 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Conditions | |||||||||||||
| Explodes if killed with fire damage. | ||||||||||||
| Disadvantage on dexterity and charisma checks. | ||||||||||||
Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on Melee attacks when an ally is near the target. | ||||||||||||
| Disadvantage on attack rolls and perception checks while in direct sunlight. | ||||||||||||
Tactician | Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves. |
Location
Attacks
Main Hand Attack - Dagger:
Attack roll: +5Unique Traits
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Tactics
The Kobold Looter is hardly a threat alone, yet with another kobold can be dangerous. The use of Pack Tactics can allow even their low Attack Roll get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
The kobolds in the Monastery are completely drunk, with a number of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Drops
- Dagger
- Random bottles of cheap booze.
- Ceremonial Mace and Kobold Journal on one kobold.
Notes
- Grants 75 experience when killed
- Has 17 dexterity on Tactician difficulty.