More actions
Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.
Zephyr Gish'ra Hr'ack'la | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 9 | |||||||||||||
Information | |||||||||||||
Race | Githyanki | ||||||||||||
Faction | Warriors of the Comet | ||||||||||||
Level 9 | |||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 17 | ||||||||||||
Hit points |
| ||||||||||||
Weight | kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Not slowed by Difficult Terrain and can Jump an extra 6m/20ft | ||||||||||||
| Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source. | ||||||||||||
| If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save. | ||||||||||||
| Gain an extra attack after making a weapon or unarmed attack | ||||||||||||
| Unarmed attacks count as magical damage. | ||||||||||||
| After making an attack, can make another unarmed attack as a bonus action | ||||||||||||
| Attacks deal at least 1d8Bludgeoning | ||||||||||||
| Attacks scale with Dexterity if Dexterity is higher than Strength | ||||||||||||
| Automatically attack a target leaving melee range | ||||||||||||
| Attacks deal an extra 1d6Psychic | ||||||||||||
| Gain Resistance to falling damage | ||||||||||||
| Use an action to remove Charmed or Frightened | ||||||||||||
| AC increased by Wisdom modifier | ||||||||||||
| Movement speed increased by 4.5m/15ft |
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.
Interactions
Hr'ack'la, alongside her fellow gith monks, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.
Attacks and abilities