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Trident of the Depths

From bg3.wiki
Revision as of 13:13, 26 May 2024 by Lester48 (talk | contribs)
Trident of the Depths image

Trident of the Depths is a common, highly enchanted (+3) variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.


Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing
Extra damage
D6 Cold.png 1d6 (1~6) Damage TypesCold
Details
Tridents Tridents
Rarity: Common
Enchantment: + 3
 Versatile
 Can't Dual Wield
 Melee: 1.5 m / 5  ft
 Weight: 1.6 kg / 3.2 lb
Price: 40 gp
UID WPN_Trident_Water_Myrmidon_ConjureElemental
UUID ba86b029-9232-4ad2-9e2d-9edcdd1d728b

Special weapon actions

This weapon also grants the following:

Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.

Where to find

  • Cannot be obtained without exploits. Only found on an Water Myrmidon but they are Permanently Armed Permanently Armed.
  • Found by summoning from Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon. Removed by getting the Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon arrested and then removing the weapon from the equipment chest found in the jail.
  • Can be obtained with the help of a level 10 druid mercenary. To do this, you need to start a conversation with Withers, choose that you want to release the mercenary, but do not select him, but leave the dialogue active. Then change your character to a mercenary and use Wild Shape: Water Myrmidon. Then return to the dialogue with Withers and release the mercenary druid. When you recruit him again, he will have Trident of the Depths in his hands.