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Arcane Echomalefaction is a passive feature that applies reverberation on enemies after applying a condition.
Description
When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of .
Condition: Reverberation
Duration: 2 turns
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4Thunder damage and must succeed a DC 10 Constitution saving throw or fall . The condition is removed afterward.
How to learn
Granted by the equipment:
Notes
- As of Patch #3, Arcane Echomalefaction can be triggered by cantrips such as Ray of Frost as well, and Reverberation is no longer bugged.
- Some conditions, such as the Coruscation Ring's Radiating Orb, do not trigger Arcane Echomalefaction (as of Patch #3).
- Knocking an enemy Prone, either by spells like Ice Knife or by them walking on Ice created by the boot's wearer, does not trigger Arcane Echomalefaction (as of Patch #3).
Even simply attacking with a e.g. ranged weapon will trigger this effect even though it should not while on the other hand using spells that would inflict a condition on multiple enemies (like casting create water on 2 enemies, thus applying the condition wet on 2) will only apply the Reverberation condition on only one of the two enemies.