Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Arcane Echomalefaction

From bg3.wiki
Revision as of 10:04, 20 May 2024 by 91.33.122.144 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Arcane Echomalefaction is a passive feature that applies reverberation on enemies after applying a condition.

Description

When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

Condition: Reverberation

Reverberation Reverberation

Duration: 2 turns

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

How to learn

Granted by the equipment:

Notes

  • As of Patch #3, Arcane Echomalefaction can be triggered by cantrips such as Ray of Frost as well, and Reverberation is no longer bugged.
  • Some conditions, such as the Coruscation Ring's Radiating Orb, do not trigger Arcane Echomalefaction (as of Patch #3).
  • Knocking an enemy Prone, either by spells like Ice Knife or by them walking on Ice created by the boot's wearer, does not trigger Arcane Echomalefaction (as of Patch #3).

Even simply attacking with a e.g. ranged weapon will trigger this effect even though it should not while on the other hand using spells that would inflict a condition on multiple enemies (like casting create water on 2 enemies, thus applying the condition wet on 2) will only apply the Reverberation condition on only one of the two enemies.