Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
![](/w/images/thumb/9/98/Arms_of_Hadar_Icon.png/240px-Arms_of_Hadar_Icon.png)
"Call forth tendrils of dark energy. Targets take
2d6 Necrotic damage
and can't take reactions. On a successful save, targets only take half damage."Damage | 2d6 |
---|---|
Damage Types | Necrotic |
Range | Self |
Area of Effect | 3m / 10ft (Radius) |
School | Conjuration |
Saving Throw | Strength |
Concentration | None |
Condition | Arms of Hadar |
Duration | 1 turn |
Class | Warlock |
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
2d6
Necrotic
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Saving Throw:
Strength
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At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.